Connor Gartland
Connor Gartland
Virtual Production Stage Operator
Los Angeles, United States of America

Summary

On Set VFX artist on the Virtual Production team for the Avatar Sequels. In the past I worked on shows such as Alita: Battle Angel, RWBY and Red vs. Blue. Before working on animation I worked on character sculpture for 3d printing/manufacturing.

Resume PDF

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Skills

Character ModelingHard Surface ModelingRetopologyPBR TexturingAnatomy3D PrintingMotion CaptureApp Development

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Productions

  • 29 new avatar.w570.h570
    • Movie
      Avatar Sequels
    • Year
      2020
    • Role
      Virtual Production Stage Operator
    • Company
      Lightstorm Entertainment
  • Slick new poster for alita battle angel1
    • Movie
      Alita Battle Angel
    • Year
      2019
    • Role
      Virtual Production Stage Operator
    • Company
      Lightstorm Entertainment
  • Rwby vol 1 poster tugg 520x760
    • TV Production
      RWBY
    • Year
      2017
    • Role
      Character Artist
    • Company
      Rooster Teeth
  • P12562380 b v7 aa
    • TV Production
      Red vs Blue: Mercenaries
    • Year
      2016
    • Role
      Character Artist/3d modeler
    • Company
      Rooster Teeth
  • Pic2576202
    • Board & Card Games
      Central City: Heroes
    • Year
      2016
    • Role
      Character Sculptor
    • Company
      Starcat Games

Experience

  • Stage Operator / Character Artist | James Cameron's Avatar Sequels at Lightstorm Entertainment
    Los Angeles
    August 2016 - Present

    I work in the Virtual Art Department and the Performance Capture Stage at Lightstorm Entertainment.

    I worked as the Mocap Stage Operator; providing on set support.

    Completing tasks in Costuming, Layout, Lighting, and Animation on the fly and in between takes.

    I worked on the character team, collaborating with the Costume Department and Art Department to achieve high fidelity design goals under tight deadlines. Also in this role I worked with the WETA developers to establish a character production pipeline with real-time FACS support.

  • Character Artist at Rooster Teeth
    United States of America
    February 2016 - August 2016

    Modeled and Textured character, creature and weapons assets for Animated Series

  • Character Modeler at Starcat Games
    Los Angeles, United States of America
    May 2015 - December 2015

    I sculpt character figurines for use in board games on a freelance basis

  • 3d Artist/Animator at Split Pixel Studios
    Athens, OH, United States of America
    March 2012 - July 2013

    Created 3d models and Characters for PC and mobile games; filled various roles from modeling, to rigging and animation.

  • 3d Modeler at GRID Lab
    Athens, OH, United States of America
    January 2012 - June 2012

    3d artist for buildings and general assets on a government commissioned project

  • Tech Specialist at Ohio University
    Athens, United States of America
    November 2011 - May 2014