Connor is a character artist and 3d generalist currently working at Lightstorm Entertainment. In the past he's had experience in animation, toy manufacturing, games and app developement
I work in the Virtual Art Department and the Performance Capture Stage at Lightstorm Entertainment.
I worked as the Mocap Stage Operator; providing on set support.
Completing tasks in Costuming, Layout, Lighting, and Animation on the fly and in between takes.
I worked on the character team, collaborating with the Costume Department and Art Department to achieve high fidelity design goals under tight deadlines. Also in this role I worked with the WETA developers to establish a character production pipeline with real-time FACS support.
Modeled and Textured character, creature and weapons assets for Animated Series
I sculpt character figurines for use in board games on a freelance basis
Created 3d models and Characters for PC and mobile games; filled various roles from modeling, to rigging and animation.
3d artist for buildings and general assets on a government commissioned project